Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
18.01.2014 um 18:58Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
18.01.2014 um 19:25Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
18.01.2014 um 22:46Hab nie zeit mit zu zoken scheiß arbeit und leben lol
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
19.01.2014 um 15:45Ist jemand in der Nähe von Solmichy?
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
19.01.2014 um 18:15Branch:
Experimental
ETA:
Monday 20 January 2014, AM
Description:
This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.
What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.
When will this be in stable?
We expect stable to be updated before the end of that week (by Friday 24 January 2014).
Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)
http://forums.dayzgame.com/index.php?/topic/165709-pending-changelog-experimental-branch-031114343/
Experimental
ETA:
Monday 20 January 2014, AM
Description:
This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.
What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.
When will this be in stable?
We expect stable to be updated before the end of that week (by Friday 24 January 2014).
Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)
http://forums.dayzgame.com/index.php?/topic/165709-pending-changelog-experimental-branch-031114343/
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
19.01.2014 um 19:10Worum gets da überhaubt? Mein Englisch ist nicht die beste...
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
19.01.2014 um 20:43@Division
Neuerungen die Morgen kommen^^
Soll ich das Wichtigste für dich übersetzen? (Mach ich gerne^^)
Neuerungen die Morgen kommen^^
Soll ich das Wichtigste für dich übersetzen? (Mach ich gerne^^)
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
19.01.2014 um 22:03@Kirschi
Nicht für alle. Ist vorerst "experimental" - frei für alle erst ab Freitag (wenn ich gestern richtig gelesen hab)
Nicht für alle. Ist vorerst "experimental" - frei für alle erst ab Freitag (wenn ich gestern richtig gelesen hab)
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
19.01.2014 um 22:04Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
19.01.2014 um 23:54hacksaw = hacksäge ?
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
20.01.2014 um 00:03Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
20.01.2014 um 00:04Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
20.01.2014 um 00:05Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
20.01.2014 um 00:07Joah eher dafür. Jedenfall möcht ich meine tunfischdosen nicht mit Metallstückchen essen.
Arma II - DayZ Mod - Für die ganzen Zombie Fans unter euch
20.01.2014 um 00:16@Division
Jetzt ist wieder kacke weil ich am Handy bin :3 aber ich mach's.
Die Atemmaske wird auf 1x1 Slot verkleinert.
Magenfüllmenge Balanciert.
Desinfektionsmittel und Tabletten haben nun verbesserte Animationen beim Essen/trinken.
Salinebags füllen nicht mehr dein Ganzes Blut auf.
(Find ich ehrlich gesagt scheiße. Man findet sie kaum und wenn man welche findet, dann ist es nur ein Normaler.. und dann Musst du noch ein IV Startkit finden und DANN nichtmal ganzes Blut -.-)
Aktivkohletabletten und Antibiotika machen doch nicht mehr krank, wenn du nicht Krank bist und sie einnimmst.
Einige Verbesserungen für die First Person Sicht.
Magnum Schnelllader Spawnen.
Rucksack,Magnum und M4A1 Spawnchancen verringert.
Schrotflintenschnelllader Spawnen.
20 Schuss .357 Spawnen ab jetzt.
Schrotflinte wird implementiert.
Rezept für abgesägte Schrotflinte wird implementiert.
Man kann nun Beeren pflücken.
Du kannst deine Mosin mit Farbe ansprühen.
Das war das wichtigste^^
Jetzt ist wieder kacke weil ich am Handy bin :3 aber ich mach's.
Die Atemmaske wird auf 1x1 Slot verkleinert.
Magenfüllmenge Balanciert.
Desinfektionsmittel und Tabletten haben nun verbesserte Animationen beim Essen/trinken.
Salinebags füllen nicht mehr dein Ganzes Blut auf.
(Find ich ehrlich gesagt scheiße. Man findet sie kaum und wenn man welche findet, dann ist es nur ein Normaler.. und dann Musst du noch ein IV Startkit finden und DANN nichtmal ganzes Blut -.-)
Aktivkohletabletten und Antibiotika machen doch nicht mehr krank, wenn du nicht Krank bist und sie einnimmst.
Einige Verbesserungen für die First Person Sicht.
Magnum Schnelllader Spawnen.
Rucksack,Magnum und M4A1 Spawnchancen verringert.
Schrotflintenschnelllader Spawnen.
20 Schuss .357 Spawnen ab jetzt.
Schrotflinte wird implementiert.
Rezept für abgesägte Schrotflinte wird implementiert.
Man kann nun Beeren pflücken.
Du kannst deine Mosin mit Farbe ansprühen.
Das war das wichtigste^^